Video Games and Mental Health: Perspectives of Psychology and Game Design (Bild und Bit. Studien zur digitalen Medienkultur Book 18)

Video Games and Mental Health: Perspectives of Psychology and Game Design (Bild und Bit. Studien zur digitalen Medienkultur Book 18)

by Federico Alvarez Igarzábal

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Fans of these authors will like this...

  • James Paul Gee
  • Jane McGonigal
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  • The Art of Game Design: A Book of Lenses
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Perfect for you if...

  • You work in game design and want to understand how mental health considerations shape player experience and game mechanics.
  • You're a psychologist or mental health professional curious about how games can support treatment and wellbeing.
  • You care about the cultural and ethical implications of how games address mental health topics.

Maybe not for you if...

  • You're looking for a practical how-to guide for using games to treat a specific mental health condition.
  • You want narrative-driven stories about characters with mental illness rather than academic analysis.
  • You prefer accessible popular writing over scholarly essays and research perspectives.

About this book

This volume examines how video games and mental health intersect from the perspectives of psychology and game design. Mental health has become increasingly important to the games industry in recent years, influencing both applied games and entertainment games sectors. Applied games draw on established practices in diagnostics, digital medicine, therapy, and self-help to create innovative and accessible tools. Entertainment games follow the tradition of games d'auteur, exploring mental health themes from personal perspectives. The contributors analyze current trends and emerging directions in these areas to provide insights for psychologists and game designers.

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Federico Alvarez Igarzábal

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